system-type-real-time Skill
Domain patterns for real-time and collaborative systems — persistent connections, state synchronization, conflict resolution, presence, fan-out, and failure modes. Use when designing or evaluating chat systems, collaborative editors, live dashboards, gaming backends, or any system with bidirectional real-time communica Published by microsoft in amplifier-bundle-systems-design.
What is system-type-real-time Skill?
Domain patterns for real-time and collaborative systems — persistent connections, state synchronization, conflict resolution, presence, fan-out, and failure modes. Use when designing or evaluating chat systems, collaborative editors, live dashboards, gaming backends, or any system with bidirectional real-time communica Published by microsoft in amplifier-bundle-systems-design. This profile combines repository metadata with install, compatibility, and usage signals so developers can quickly decide whether it fits their agent workflow before opening the source repository.
Automated repository signals based on public metadata such as recency, license, installation evidence, and adoption. These are not a security audit or endorsement.
Key capabilities
- Includes SKILL.md support
- Reusable instructions support
- Developers using amplifier-bundle-systems-design
Technical details
- Install or run with Copy skill directory
When to use system-type-real-time Skill
- Use it for developers using amplifier-bundle-systems-design.
Built with
Editorial notes
Source
- Creator: microsoft
- Repository: microsoft/amplifier-bundle-systems-design
- Skill file: skills/system-type-real-time/SKILL.md
What it does
Domain patterns for real-time and collaborative systems — persistent connections, state synchronization, conflict resolution, presence, fan-out, and failure modes. Use when designing or evaluating chat systems, collaborative editors, live dashboards, gaming backends, or any system with bidirectional real-time communica
Skill instructions
System Type: Real-Time & Collaborative Patterns, failure modes, and anti-patterns for systems with persistent connections and real-time state synchronization. --- Connection Patterns WebSocket What it is. Full-duplex, persistent TCP connection upgraded from HTTP. Both sides can send frames at any time. When to use. Bidirectional communication with low latency — chat, collaborative editing, multiplayer games, live trading. When the server needs to push AND the client needs to push back frequently. When to avoid. Unidirectional server-to-client updates (SSE is simpler). Infrequent updates where polling is adequate. Environments where intermediaries (corporate proxies, older load balancers) silently kill long-lived connections. Key decisions. Binary vs text frames, subprotocol negotiation, per-message compression (permessage-deflate has CPU cost), ping/pong interval tuning. Server-Sent Events (SSE) What it is. Unidirectional server-to-client stream over a standard HTTP response. Built-in
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Frequently asked questions
What is system-type-real-time?
system-type-real-time is a open-source AI agent skill with Copy skill directory. Domain patterns for real-time and collaborative systems — persistent connections, state synchronization, conflict resolution, presence, fan-out, and failure modes.
Who is system-type-real-time best for?
system-type-real-time is best for reusing agent instructions, scripts, and references.
How do I install system-type-real-time?
Install or run system-type-real-time using Copy skill directory. Check system-type-real-time for the latest setup command.
Is system-type-real-time actively maintained?
system-type-real-time may need a closer maintenance check before production use.
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