texture-converter Skill
Guide for using the texconv command-line texture conversion tool. Use this skill when asked about converting textures, compressing images to DDS/BC formats, generating mipmaps, resizing textures, creating normal maps, or performing HDR tone mapping from the command line. Published by microsoft in DirectXTex.
What is texture-converter Skill?
Guide for using the texconv command-line texture conversion tool. Use this skill when asked about converting textures, compressing images to DDS/BC formats, generating mipmaps, resizing textures, creating normal maps, or performing HDR tone mapping from the command line. Published by microsoft in DirectXTex. This profile combines repository metadata with install, compatibility, and usage signals so developers can quickly decide whether it fits their agent workflow before opening the source repository.
Automated repository signals based on public metadata such as recency, license, installation evidence, and adoption. These are not a security audit or endorsement.
Key capabilities
- Includes SKILL.md support
- Reusable instructions support
- Design and media
- Design and media use cases
Technical details
- Install or run with Copy skill directory
When to use texture-converter Skill
- Use it for design and media.
Built with
Editorial notes
Source
- Creator: microsoft
- Repository: microsoft/DirectXTex
- Skill file: skills/texture-converter/SKILL.md
What it does
Guide for using the texconv command-line texture conversion tool. Use this skill when asked about converting textures, compressing images to DDS/BC formats, generating mipmaps, resizing textures, creating normal maps, or performing HDR tone mapping from the command line.
Skill instructions
Texconv Texture Converter This skill provides guidance for using the texconv command-line tool to convert, compress, resize, and process texture images. When to Use Invoke this skill when: - Converting image files (PNG, BMP, JPG, TGA, HDR, etc.) to DDS or other formats. - Applying block compression (BC1–BC7) to textures for runtime use. - Generating mipmaps for texture files. - Resizing textures or fitting them to power-of-2 dimensions. - Creating normal maps from height maps. - Performing HDR tone mapping or colorspace conversions. - Batch-processing texture files using wildcards or file lists. Installation winget (Recommended) bash winget install Microsoft.DirectXTex.Texconv vcpkg bash vcpkg install directxtex[tools] Syntax plaintext texconv [options] [--file-list <filename] <file-name(s) Input files can be dds, tga, hdr, phm, ppm, pfm, or any WIC-supported format (bmp, jpg, png, jxr, heif, webp, etc.). The command-line uses Windows-style - or / for options. It also supports --versio
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Frequently asked questions
What is texture-converter?
texture-converter is a open-source AI agent skill with Copy skill directory. Guide for using the texconv command-line texture conversion tool. Use this skill when asked about converting textures, compressing images to DDS/BC formats, generating mipmaps, resizing textures.
Who is texture-converter best for?
texture-converter is best for reusing agent instructions, scripts, and references, design and media workflows.
How do I install texture-converter?
Install or run texture-converter using Copy skill directory. Check texture-converter for the latest setup command.
Is texture-converter actively maintained?
texture-converter may need a closer maintenance check before production use.
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