sprite-pipeline Skill
Generate and normalize 2D sprite animations. Use when the user asks for full-strip generation from approved source frames, consistent anchor and scale normalization, or preview assets for browser-game animation. Published by openai in plugins.
What is sprite-pipeline Skill?
Generate and normalize 2D sprite animations. Use when the user asks for full-strip generation from approved source frames, consistent anchor and scale normalization, or preview assets for browser-game animation. Published by openai in plugins. This profile combines repository metadata with install, compatibility, and usage signals so developers can quickly decide whether it fits their agent workflow before opening the source repository.
Automated repository signals based on public metadata such as recency, license, installation evidence, and adoption. These are not a security audit or endorsement.
Key capabilities
- Includes SKILL.md support
- Reusable instructions support
- Browser automation
- Browser automation use cases
Technical details
- Install or run with Copy skill directory
When to use sprite-pipeline Skill
- Use it for browser automation.
Built with
Editorial notes
Source
- Creator: openai
- Repository: openai/plugins
- Skill file: plugins/game-studio/skills/sprite-pipeline/SKILL.md
What it does
Generate and normalize 2D sprite animations. Use when the user asks for full-strip generation from approved source frames, consistent anchor and scale normalization, or preview assets for browser-game animation.
Skill instructions
Sprite Pipeline Overview Use this skill for 2D sprite generation and normalization. This workflow is intentionally anchored around one approved frame and a whole-strip generation pass because frame-by-frame generation drifts too easily. This skill is 2D-specific. If the request is for 3D characters, meshes, or materials, route back through ../game-studio/SKILL.md. Core Workflow 1. Start from an approved in-game seed frame. - The seed frame should already reflect the right silhouette, palette, costume, and proportions. 2. Build a larger transparent reference canvas around that frame. - Use ../../scripts/buildspriteeditcanvas.py. 3. Ask for the full animation strip in one edit request. - Do not generate each frame independently unless the user explicitly accepts lower consistency. 4. Normalize the result into fixed-size game frames. - Use ../../scripts/normalizespritestrip.py. - Use one shared scale across the whole strip. - Align frames with one shared anchor, typically bottom-center. 5
Explore related resources
Frequently asked questions
What is sprite-pipeline?
sprite-pipeline is a open-source AI agent skill with Copy skill directory. Generate and normalize 2D sprite animations. Use when the user asks for full-strip generation from approved source frames, consistent anchor and scale normalization, or preview assets for browser-game.
Who is sprite-pipeline best for?
sprite-pipeline is best for reusing agent instructions, scripts, and references, browser automation workflows.
How do I install sprite-pipeline?
Install or run sprite-pipeline using Copy skill directory. Check sprite-pipeline for the latest setup command.
Is sprite-pipeline actively maintained?
sprite-pipeline may need a closer maintenance check before production use.
Auto-fetched from GitHub.