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phaser-2d-game Skill

AI Agent SkillJavaScriptOpen source

Implement 2D browser games with Phaser. Use when the user wants a Phaser, TypeScript, and Vite stack for scenes, gameplay systems, cameras, sprite animation, and DOM-overlay HUD patterns. Published by openai in plugins.

What is phaser-2d-game Skill?

Implement 2D browser games with Phaser. Use when the user wants a Phaser, TypeScript, and Vite stack for scenes, gameplay systems, cameras, sprite animation, and DOM-overlay HUD patterns. Published by openai in plugins. This profile combines repository metadata with install, compatibility, and usage signals so developers can quickly decide whether it fits their agent workflow before opening the source repository.

Trust signal
95/100
Maintenance signal
90/100
Adoption signal
91/100

Automated repository signals based on public metadata such as recency, license, installation evidence, and adoption. These are not a security audit or endorsement.

Key capabilities

  • Includes SKILL.md support
  • Reusable instructions support
  • Browser automation
  • Browser automation use cases

Technical details

Copy skill directory
  • Install or run with Copy skill directory

When to use phaser-2d-game Skill

  • Use it for browser automation.

Built with

JavaScriptCopy skill directory

Editorial notes

Source

  • Creator: openai
  • Repository: openai/plugins
  • Skill file: plugins/game-studio/skills/phaser-2d-game/SKILL.md

What it does

Implement 2D browser games with Phaser. Use when the user wants a Phaser, TypeScript, and Vite stack for scenes, gameplay systems, cameras, sprite animation, and DOM-overlay HUD patterns.

Skill instructions

Phaser 2D Game Overview Use this skill for the main execution path in this plugin. Phaser is the default stack for 2D browser games here because it handles rendering, timing, sprites, cameras, and scene orchestration well without forcing gameplay rules into the framework. Preferred stack: - Phaser - TypeScript - Vite - DOM-based HUD or menus layered over the game canvas Architecture 1. Keep gameplay state outside Phaser scenes. - Systems own rules, turn order, movement, combat, inventory, objectives, and progression. - Phaser scenes adapt system state into sprites, camera motion, animation playback, and effects. 2. Make scenes thin. - Boot and asset preload - Menu or shell scene - Gameplay scene - Optional overlay or debug scene 3. Keep renderer-facing objects disposable. - Sprite containers, emitters, tweens, and camera rigs are view state, not source of truth. 4. Favor stable asset manifest keys over direct file-path references throughout gameplay code. Implementation Guidance - Use

Explore related resources

Frequently asked questions

What is phaser-2d-game?

phaser-2d-game is a open-source AI agent skill with Copy skill directory. Implement 2D browser games with Phaser. Use when the user wants a Phaser, TypeScript, and Vite stack for scenes, gameplay systems, cameras, sprite animation, and DOM-overlay HUD patterns.

Who is phaser-2d-game best for?

phaser-2d-game is best for reusing agent instructions, scripts, and references, browser automation workflows.

How do I install phaser-2d-game?

Install or run phaser-2d-game using Copy skill directory. Check phaser-2d-game for the latest setup command.

Is phaser-2d-game actively maintained?

phaser-2d-game may need a closer maintenance check before production use.

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Forks
668
Last commit
9 days ago
Repository age
5 months
License
Unknown

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