phaser-2d-game Skill
Implement 2D browser games with Phaser. Use when the user wants a Phaser, TypeScript, and Vite stack for scenes, gameplay systems, cameras, sprite animation, and DOM-overlay HUD patterns. Published by openai in plugins.
Decision snapshot
Is this a fit?
Browser automation, Includes SKILL.md, Reusable instructions
Compatibility not yet detected.
Permission behavior not yet detected.
Copy skill directory
19 days ago
No specific cautions were detected. Review the source and requested permissions before installing.
What is phaser-2d-game Skill?
Implement 2D browser games with Phaser. Use when the user wants a Phaser, TypeScript, and Vite stack for scenes, gameplay systems, cameras, sprite animation, and DOM-overlay HUD patterns. Published by openai in plugins. This profile combines repository metadata with install, compatibility, and usage signals so developers can quickly decide whether it fits their agent workflow before opening the source repository.
Automated repository signals based on public metadata such as recency, license, installation evidence, and adoption. These are not a security audit or endorsement. See how SkillIndex evaluates profiles.
Key capabilities
- Includes SKILL.md support
- Reusable instructions support
- Browser automation
- Browser automation use cases
Declared skill metadata
- Source file: plugins/game-studio/skills/phaser-2d-game/SKILL.md
These fields retain source and confidence evidence from the indexed SKILL.md.
Compatibility and setup
- Install or run with Copy skill directory
When to use phaser-2d-game Skill
- Use it for browser automation.
Built with
Editorial notes
Source
- Creator: openai
- Repository: openai/plugins
- Skill file: plugins/game-studio/skills/phaser-2d-game/SKILL.md
What it does
Implement 2D browser games with Phaser. Use when the user wants a Phaser, TypeScript, and Vite stack for scenes, gameplay systems, cameras, sprite animation, and DOM-overlay HUD patterns.
Skill instructions
Phaser 2D Game Overview Use this skill for the main execution path in this plugin. Phaser is the default stack for 2D browser games here because it handles rendering, timing, sprites, cameras, and scene orchestration well without forcing gameplay rules into the framework. Preferred stack: - Phaser - TypeScript - Vite - DOM-based HUD or menus layered over the game canvas Architecture 1. Keep gameplay state outside Phaser scenes. - Systems own rules, turn order, movement, combat, inventory, objectives, and progression. - Phaser scenes adapt system state into sprites, camera motion, animation playback, and effects. 2. Make scenes thin. - Boot and asset preload - Menu or shell scene - Gameplay scene - Optional overlay or debug scene 3. Keep renderer-facing objects disposable. - Sprite containers, emitters, tweens, and camera rigs are view state, not source of truth. 4. Favor stable asset manifest keys over direct file-path references throughout gameplay code. Implementation Guidance - Use
Verified compatibility and discovery
Frequently asked questions
What is phaser-2d-game?
phaser-2d-game is a open-source AI agent skill with Copy skill directory. Implement 2D browser games with Phaser. Use when the user wants a Phaser, TypeScript, and Vite stack for scenes, gameplay systems, cameras, sprite animation, and DOM-overlay HUD patterns.
Who is phaser-2d-game best for?
phaser-2d-game is best for reusing agent instructions, scripts, and references, browser automation workflows.
How do I install phaser-2d-game?
Install or run phaser-2d-game using Copy skill directory. Check phaser-2d-game for the latest setup command.
Is phaser-2d-game actively maintained?
phaser-2d-game may need a closer maintenance check before production use.
Project health auto-fetched from the source repository.
Maintain this resource?
Review this source-backed profile, send a correction with evidence, or link to it from your documentation. Claims verify your relationship to the project; profile facts still require source evidence and editorial review.